For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
The "color ramp" node let's you create a gradient of colors. You can then plug that gradient into the color slot of a glass shader provided you've got your coordinates set up
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For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
The "color ramp" node let's you create a gradient of colors. You can then plug that gradient into the color slot of a glass shader provided you've got your coordinates set up
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Oh cool which coordinate did you recommend me
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Oh cool which coordinate did you recommend me
For that, I reccomend using "object coordinates" in the texture coordinate node.
Thanks for you suggest πΒ
Looks like sub surface scattering to meΒ
Looks like sub surface scattering to meΒ
I would say subsurf scattering, but that tends to make things glow.. maybe a translucent material with a rough glass material?
Rough glass with gradient texture, color ramp