Notifications
Clear all

Its hard and I mad my first ever animation

10 Posts
4 Users
0 Reactions
2,426 Views
Charlie
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  

Hy friends i am learning 3d animation. i assume that its hard and i made my first ever animation in blender. i need some help improving it or tips for blender in general

This topic was modified 4 years ago by WiYa3D

   
ReplyQuote
Topic Tags
Beckett
Eminent Member
Joined: 4 years ago
Posts: 21
 

You did good bro, by the way the i am unfavourable on the pop up at the end. I think it would look a bit better either having the mannequin stay crouched for a bit longer


   
ReplyQuote
Charlie
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  
Posted by: @beckett

You did good bro, by the way the i am unfavourable on the pop up at the end. I think it would look a bit better either having the mannequin stay crouched for a bit longer

That's actually fair thanks for that! I kinda failed in physics on this one compared to my 2d stuff...

 


   
ReplyQuote
Beckett
Eminent Member
Joined: 4 years ago
Posts: 21
 
Posted by: @charlie
Posted by: @beckett

You did good bro, by the way the i am unfavourable on the pop up at the end. I think it would look a bit better either having the mannequin stay crouched for a bit longer

That's actually fair thanks for that! I kinda failed in physics on this one compared to my 2d stuff...

 

It's still fantastic, keep up the good work!

 


   
ReplyQuote
Jeremy
Eminent Member
Joined: 4 years ago
Posts: 31
 

Good animated, but there's an issue with the timing and body mechanics. your timing is a tad off. You should aware that timing is stylistic choice depending on what you want to emphasise. Try to increase the time in the air


   
ReplyQuote
Charlie
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  
Posted by: @jeremy

Good animated, but there's an issue with the timing and body mechanics. your timing is a tad off. You should aware that timing is stylistic choice depending on what you want to emphasise. Try to increase the time in the air

Thanks really appreciate. I am working on my mistakes. By the way you said body and timing. You didn't mention anything about the body ?


   
ReplyQuote
Jeremy
Eminent Member
Joined: 4 years ago
Posts: 31
 

Body mechanics wise, you need to bend more at the beginning and the end. A person isn't going to get enough lift from the little dip with the knees you've got


   
ReplyQuote
Charlie
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  
Posted by: @charlie
Posted by: @jeremy

Good animated, but there's an issue with the timing and body mechanics. your timing is a tad off. You should aware that timing is stylistic choice depending on what you want to emphasise. Try to increase the time in the air

Thanks really appreciate. I am working on my mistakes. By the way you said body and timing. You didn't mention anything about the body ?

Glad theirs people who want to teach, thanks! slowly realising all the mistakes i haven't spotted myself


   
ReplyQuote
Kaleb
Eminent Member
Joined: 4 years ago
Posts: 25
 

The pelvis should follow gravity like a standard bouncing ball, but it seems to instead stop at the apex to pause for the rotation.


   
ReplyQuote
Charlie
Eminent Member
Joined: 4 years ago
Posts: 18
Topic starter  
Posted by: @kaleb

The pelvis should follow gravity like a standard bouncing ball, but it seems to instead stop at the apex to pause for the rotation.

well to change the momentum i should bnd the knees, I've seen many reference and it's not exactly as a bouncing ball with a simple ease.but yeah trying to recreate the image i was having for the first time is really hard, and it turned out awful compared to what i imagined


   
ReplyQuote

Welcome to WiYa3D...!

Login to your account below

Create New Account!

Fill the forms bellow to register

*By registering into our website, you agree to the Terms & Conditions and Privacy Policy.

Retrieve your password

Please enter your username or email address to reset your password.