For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
The "color ramp" node let's you create a gradient of colors. You can then plug that gradient into the color slot of a glass shader provided you've got your coordinates set up
For the transparency it's just glass with .5 or someting of roughness and color ramp Also cycles
"A colour ramp" what exactly do you mean? How is the colour ramp configured?
The "color ramp" node let's you create a gradient of colors. You can then plug that gradient into the color slot of a glass shader provided you've got your coordinates set up
Oh cool which coordinate did you recommend me
Oh cool which coordinate did you recommend me
For that, I reccomend using "object coordinates" in the texture coordinate node.
Thanks for you suggest 🙂
Looks like sub surface scattering to me
Looks like sub surface scattering to me
I would say subsurf scattering, but that tends to make things glow.. maybe a translucent material with a rough glass material?
Rough glass with gradient texture, color ramp